responsible instructor: C. Sik-Lanyi, professor
This course covers advanced techniques and strategies to design and produce virtual reality based serious games with an emphasis on games accessibility. Serious games refer to games that are designed for purposes other than pure entertainment, such as education, training, therapy, or social change. Games accessibility refers to the design of games that are inclusive and accessible to players with a wide range of abilities and disabilities.
The module shows also those Assistive Technology which are necessary for the ease use of serious games.
Moreover the aim of the course is to acquaint the students with the basics, the most important elements, and the theory of universal design and user-centered design, with special regard to practical implementation and applications. Furthermore, it also describes the design of personalities based on user research.
Topics:
Hardware, and software of VR and AR-based games, and serious games
I/O devices (game controls, HMDs, etc.)
Assistive Technology for games
Game developing software, game engines
Developing Avatars
Smart devices and WEB technology
User interfaces for mobile devices, tablets, and smart watches
Accessibility for WEB technologies
Artificial Intelligence for games
Player vs Environment (PvE)
AI for game mechanics
AI in different game categories
Making personas
Introducing different users, including different types of disabilities
Persona, narrativity, and system development
Preparation, methods
Finding connections
Persona writing
Personas in use
Going Global—International Personas
Automatic Persona Generation for Online Content Creators
Universal Design and User-Focused Design
Theory and practice of Universal Design
Theory and practice of User-Focused Design
Inclusive Design
Looking to the future
Application of serious games
Applications to help research
Educational applications
Applications supporting rehabilitation in healthcare
Military uses
Leisure and entertainment uses
Literature:
Colour Coded, by Parraman C. (Eds), Published by The Society of Dyers and Colourists, Brabdford, 2010, ISBN 978-0-901956-86-6
Colour design Theories and application, by Best J. (Eds) Published by Woodhead Publishing, 2012, ISBN 978-1-84569-972-7, pp.600-621
Web Accessibility Initiative: https://www.w3.org/WAI/standards-guidelines/wcag/
Hrushikesha Mohanty • J.R. Mohanty Arunkumar Balakrishnan (Eds) (2017) Trends in Software Testing, Springer, ISBN 978-981-10-1414-7, ISBN 978-981-10-1415-4 (eBook), DOI 10.1007/978-981-10-1415-4
Stephen N. Elliott, Ryan J. Kettler, Peter A. Beddow, Alexander Kurz (Eds.) Handbook of Accessible Instruction and Testing Practices, (2nd edition), Springer, ISBN 978-3-319-71125-6 ISBN 978-3-319-71126-3 (eBook), https://doi.org/10.1007/978-3-319-71126-3
Ashley Firth (2019) Practical Web Inclusion and Accessibility, A Comprehensive Guide to Access Needs, APRESS, ISBN-13 (pbk): 978-1-4842-5451-6, ISBN-13 (electronic): 978-1-4842-5452-3, https://doi.org/10.1007/978-1-4842-5452-3
Martine Dowden, Michael Dowden (2019) Approachable Accessibility, APRESS ISBN-13 (pbk): 978-1-4842-4880-5 ISBN-13 (electronic): 978-1-4842-4881-2, https://doi.org/10.1007/978-1-4842-4881-2
System Usability Scale https://www.usability.gov/how-to-and-tools/methods/system-usability-scale.html
User Experience Questionnaire: https://www.ueq-online.org/