Virtual Enviroments and Applied Multimedia Research Laboratory

Activity of the research Laboratory

The laboratory was found by Professor János Schanda, first named as “Multimedia and Colorimetry Laboratory”, later as “Virtual Environments and Imaging Technologies” which was working for nearly 2 decades under the direction of the professor. The new laboratory, called as “Virtual environments and Applied Multimedia Research Laboratory”, was found in 2016 and continues its work by keeping the traditions and areas of the previous laboratory. This way the Research laboratory deals with the physiologically and psychologically proper processing and application of visual information. To fulfil these tasks the Laboratory deals with the visually optimal description of optical radiation, with the effects of image perception in virtual environments; e.g. colour display of virtual museums. A highlighted theme is the presence in virtual environments and the question of colour memory. The practical application of above research subjects, thus e.g. the results of the investigations of virtual environments are applied in the rehabilitation of persons with special needs, in the development of software products that can improve their life. Important research areas are the theory and practice of multimedia, virtual reality and “Design for All” (a universal software design that provides for everybody barrier free user surfaces), the Laboratory is partner in several R&D projects, focusing on rehabilitation and education.

Basic and applied research activity of the Laboratory:

  • Virtual reality (hardware and software issues, presence),

  • Multimedia (games and m-learning materials),

  • Colorimetry (first of all colour display on monitors, colour design of computer information, analysis of memory colours, question of games’ colours and colour harmony),

  • HCI, Design for All (easy-to-use, user friendly, accessibility),

  • Gamification,

  • Game engines (game design),

  • Mobile development (games and supportive applications).

Research results, international projects

The research laboratory has contributed in several national projects and projects supported by the European Union.

  • Research in Design for All: “Design for All for eInclusion” within the project new materials dealing with supportive technologies and accessible design and publications were created

  • Developing an internationally accepted 60 credits educational material on “Accessible Web design” :

    • 2007.ASO-N/4/4 (Austrian Science and Research) project “Aufbau eines Fernlehrgangs zu Assistierende Technologien”.

    • Joint Programme on Accessible Web Design” project: 133818-LLP-1-2007-1-AT-ERASMUS-ECDEM

  • Designing supportive programs for the support of work and individual living for youth with learning difficulties and mental disabilities

    • Game On Extra Time” project: UK/08/LLP-LdV/TOI/163_181

    • Intelligent Serious Games for Social and Cognitive Competence” project: 2015-TR01-KA201-022247

  • Designing Virtual reality based games for the rehabilitation of Stroke patients

    • 2007.ASO-N/4/5 (Austrian Science and Research) project: “Künstliche Intelligenz eines Therapieraumes für Gruppentherapie für AphasikerInnen”.

    • ASO 2005.N.VII. (Austrian Science and Research) project: “Konzipierung eines anpassungsfähigen Therapieraums für Gruppentherapie für AphasikerInnen”.

    • Telemedicine System Empowering Stroke Patients to Fight Back”, Information and Communication Technologies Collaborative Project: 288692 (EU FP7-ICT-2011-7)

Introduction of the head of Laboratory

Virtualis Kornyezetek mt lanyi.cecilia2Dr. Cecília Sik Lányi studied Mathematics and Computer Science (M.S.) – József Attila University (1984), and Teacher of Mathematics - Berzsenyi Dániel Teacher Training College in 1988. She obtained the degree of Dr. Univ. at the University of Veszprém, Hungary in Physical-chemistry (1993), and of PhD at the University of Veszprém, Hungary in Computer Science (2000), habilitation in Computer Science (2016). She has worked as a software engineer and as an associate professor for program languages at the University of Pannonia. Currently she is teaching: Virtual Reality and its application, user interface design, computer graphics for informatics engineering students. PhD and Masters’ supervision has an emphasis on Virtual Reality for the rehabilitation of children with disabilities and patients with mental health issues.

She received several awards, the most important ones are: “Master teacher” award of the Hungarian Ministry of Education in 2001, and the “Diamond-Award from the Association for the Advancement of Assistive Technology in Europe in 2015, which is a personal recognition, granted for outstanding work in advancing assistive technology in Europe.

She has supervised altogether 175 BSc and MSc thesis works from 1997. Her students received numerous awards too.

She has published more than 350 referred articles and conference papers, and worked as guest editor for many renowned journals and books. Her research area is Virtual Reality, Multimedia, Human Computer Interaction and Design for All.

Selected publications

Sik Lányi C.: Choosing effective colours for websites, Colour design, Theroies and application, by Best J. (Eds) 2nd. Edition, Published by Elsevier, Woodhead Publishing, 2017, ISBN 978-0-08-101270-3 (in print), ISBN 978-0-08-101889-7 (in print), pp.619-640.

Sik Lányi C.: Cultural background influence on colours of virtual reality games and apps, Colour design, Theroies and application, by Best J. (Eds) 2nd. Edition, Published by Elsevier, Woodhead Publishing, 2017, ISBN 978-0-08-101270-3 (in print), ISBN 978-0-08-101889-7 (in print), pp.529-555.

Szucs V., Sik Lányi C.: Online colour representation of museum artefacts, Colour design, Theroies and application, by Best J. (Eds) 2nd. Edition, Published by Elsevier, Woodhead Publishing, 2017, ISBN 978-0-08-101270-3 (in print), ISBN 978-0-08-101889-7 (in print), pp.641-651.

Szucs, V., Sik-Lányi, C.: Color Rendering of Images in the Internet and Print Reproductions of the Sistine Chapel’s Frescos, LEUKOS, 2016, 12(1-2) SI:101-110 online 00: 1-10, 2016, ISSN: 1550-2724 print / 1550-2716 online

Yates M., Kelemen A., Sik Lanyi C.: Virtual reality gaming in the rehabilitation of the upper extremities post-stroke, BRAIN INJURY, 2016, 30(7):855-863, DOI: 10.3109/02699052.2016.1144146, http://www.tandfonline.com/doi/full/10.3109/02699052.2016.1144146

Forczek, E., Makra, P., Sik Lanyi, C., Bari, F.: The Internet as a New Tool in the Rehabilitation Process of Patients—Education in Focus, International Journal of Environmental Research and Public Health 2015; 12(3): 2373-2391; doi:10.3390/ijerph120302373

the project is supported
hungarys renewal
szechenyi plan
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